Sunday, 10 April 2016

Wanderlust in Vietnam

From our planning, here is a travel log that contains excerpts of what me and Gary did throughout our three week travelling journey through Vietnam.  The map below illustrates the journey and transport we took.


13/14 March 2016

We had two flights one from Birmingham to Dubai then Dubai to Ho Chi Minh City (Saigon).  We lost a day as such due to time changes.  We both watched Star Wars: The Force Awakens on the first leg, then stopped in Dubai for an hour or so, after which we set off to Ho Chi Minh City.  When we landed we got picked up by a taxi from our host from Airbnb place we booked.  On the way we saw the city at night.  When we got there we met the host, but lost him as he was on his scooter, but luckily he found us.  After having this long flight we just went straight to bed.

15 March 2016

The first full day we ventured out to have a look around our surroundings and the city.  Whilst out we got stopped by a guy who offered us a ride on his scooter to the nearest shop, we had food then he suggested giving us a tour.  He and his companion took us around most sites in the city on their scooter.  We went to see a temple, a war museum, a market and a nice city river.  The museum in particular was really haunting with what happened during the wars.  One of the scooter guides kept saying "you're still learning" and "just do it" which were great life reminders.  Our next destination is Mũi Né so we booked our bus there.


16 March 2016

We arrived in the tropical Mũi Né after a sleeper bus that was about 5 hours.  On the way I was reflecting on some P!nk songs.  We checked in the hotel which was really nice and got a room upgrade which was a bonus.  We spent some time swimming in the pool and laid on an outdoor bed but were eager to see the beach so took a stroll at sunset.  I collected some shells that I'll use for my display at home.  We saw a few dead jellyfish, cuttlefish and a rat!  I had a flash of inspiration that resulted in an Instagram picture that inspired others.  Our evening meal was in a beautiful forest-like restaurant.  In the early hours our alarm went off from the night before, but we checked outside and dawn was breaking so we stood on balcony together in a nice romantic moment.


17 March 2016

Today we got the local bus to Phan Phiet and then another bus to the Tà Cú Mountain.  It took an hour to get there and seemed a really quiet place.  There was a cable car up the top, I was scared of the height but the views were worth it!  We saw the different Buddha statues and the famous Entering Nirvana Buddha Statue, the buildings here were beautiful.  We spotted some monkeys that entertained us for a while.  The butterflies here are a lot larger and fly around effortlessly.  Back to the hotel and after freshening up we relaxed in the outdoor bed again.

18 March 2016

We set off early to Phan Phiet to visit the whale temple we didn't see yesterday, which housed the skeleton of a fin whale.  The next set of activities involved taking a jeep to the Fairy Stream.  We chatted to some friendly German girls who were on this outing with us before walking up the red sandy stream, we were even joined by a cow or two.  Gary attended to an injured Chinese lady who had cut her foot on a leaf which was a really kind thing to see.  We got knee deep, but for me that's waist deep, in a part of the stream.  After a short break watching hundreds of traditional fishing boats we made our way to the white sand dunes. This was such a vast area and the best way to explore it is on a quad, which was so much fun to do!  Afterwards we made our way to the red sand dunes walking and running over them and watched the sunset here, this was a beautiful romantic moment with Gary.


19 March 2016

Today we travelled up to Nha Trang on a sleeper bus.  We checked into a really swish studio that overlooked the city. This was one of those travelling days where after the journey you just want to chill so we grabbed some local food and a cocktail or two.

20 March 2016

Who doesn't love a beach day, Nha Trang had a gorgeous beach with turquoise waters and lava hot sand.  We organised our next destination and walked to book the 12 hour night bus to Da Nang.  We went up to the hotel pool for a bit, afterwards we went out for food then got cosy in a café.

21 March 2016

On this day we went to Nha Trang's Oceanography Institute, loving sea life I particularly enjoyed this as I could see live and 'pickled' specimens.  Afterwards we made our way to Ba Ho for a mini trek through the jungle and up the rocky waterfalls.  On the way we were entertained by 90s, 00s and Cher music!  There were three waterfalls, but the first was the best as, after building up the courage, we jumped off the rocks into the water.  Then we trekked back down through the jungle.

22 March 2016

This was our last day in Nha Trang and we visited the Po Nagar which was a small Cham styled temple.  After lunch we waited for the pick up bus to take us to our coach.  We had a 12 hour night sleeper bus to take us up to Da Nang.  Me and Gary struggled to get comfy at the back but on the top bunk there was space where we could lay out horizontally rather than vertically.  The bus was bumpy at times but Gary held me in place.  The moon lit up all the landscape on the journey, such great scenery.



23 March 2016

We arrived in Da Nang around 5am, a bit early than expected.  We got a taxi to the hotel but couldn't check in till 2pm.  So we freshened ourselves up and took off to the Marble Mountains.  This was a lot bigger and better than expected and had some great caves and views.  In the evening we walked to a shopping mall to get some homely vibes.  After dinner Gary bought some bits for his cabinet.  To burn off the calories from the pasta (well you can't have stir fry's every day) we walked around the city of Da Nang which was dark by then.  The city was all light up with bright colourful lights.  The dragon bridge was really impressive.

24 March 2016

Hoi An is a picturesque place so we had to visit, after hopping on a local bus we arrived.  We got tickets at the town entrance that gave access to 5 historic buildings within the old town.  It really was a nice quaint village with lots of local craft shops.  We crossed the Japanese covered bridge, visited a gem stone museum, history and culture museum, an old family house and a communal building.  Today was my Grandad's funeral and I was drawn to a number of places with his name on!  I had a little moment to send some thoughts.

25 March 2016

Another place of interest is Mỹ Sơn containing the Hindu ruins of the ancient Cham people.  Me and Gary had a nice moment on the coach, I asked him to listen to OneRepublic's "I Lived", he liked it but held my hand tightly in parts.  The ruins were insanely beautiful to observe with amazing sculptures and details.  On the journey back we got a boat that travelled along a wide river which stopped at a small village with many craft stalls.  One specialised in wood carving and me and Gary made purchases there which nearly left us stranded!  In the evening we went into Da Nang to book flights for Hai Phong for tomorrow.  A funny moment happened on the way back as we both had a hover board experience from a local and failed terribly!

26 March 2016

This was another of those travelling days as we left Da Nang to fly to Hai Phong.  But before that we killed some time by stopping at a park in the city and having lunch.




27 March 2016

Hai Phong was just a stop over to get to Ha Long Bay so we took the bus there.  We checked into a nice hotel beside of a massive bridge across from the locals village.  At night this was illuminated just like the ones in Da Nang.  We had a walk around the area and started looking for a cruise around Ha Long Bay.

28 March 2016

This is our first day and night on a mini cruise in Ha Long Bay.  The cruise boat was very nice inside and out, we even got a room upgrade due to us stopping at the hotel we booked it at!  The sights of the small mountains on the calm sea were breath-taking.  It was like "welcome to Jurassic Park!"  There were eagles flying around and jelly fish in the sea.  We visited the Surprise Cave which was equally as breath-taking.  The cave got bigger and bigger as you walked around.  Then we went to Ti Top Island where there was a small beach and a steep climb to the top of the small mountain with amazing views there.  We came back to the main cruise and got involved in making some Vietnamese wraps.  After our evening dinner we went to the top of the boat and watched the night scenery and silhouettes of the mountains.  Two guys we talked to earlier in the day approached us and we chatted to them for a while.  They are married and are on a family holiday. We chatted about the locations and our travel plans.  When they left us one said about me and Gary "it's very encouraging to see".

29 March 2016

Today we returned from the mini cruise around lunch time.  We had an overall relaxing day and ventured around the hotel area.  We walked across the massive bridge at the side of us which I felt really anxious about.  But the views were great! Later that day we were the hotel bar and had a cocktail and read our travel books and magazines we brought with us.  We decided to go to Hanoi next and explore the old and new towns before getting a flight back down to Ho Chi Minh City.



30 March 2016

The bus drive from Ha Long Bay to Hanoi took longer than expected.  Later that day we explored Hanoi by night which is a really nice city.  We also found a Lego shop and like the big kids we are we spent far too much time in there!  There were many nice book shops too and the old town area had a brilliant vibe at night.

31 March 2016

Visiting Ho Chi Minh's Mausoleum we unfortunately couldn't see his corpse as his marble temple was closed.  Whilst there we saw the one pillar pagoda which was surrounded by so many other tourists.  After that we walked down to the Temple of Literature.  There seemed to be a few school trips and graduation celebrations, the school kids are always cute and welcoming by saying "hello" and "what is your name".  We then took a tea break, well I did as Gary doesn't like tea.  We did a fair bit of purchasing too and found a scrap book for the travelling pictures and collections.  We ended day with very hot Thai food and an ice cream parlour to cool us down.



1 April 2016

Flying back to Ho Chi Minh City, we had to adapt to the hot temperature again!  We checked into another nice hotel which was near the first place we stopped in the Airbnb.  We walked around the city and went to the Reunification Palace (which I kept mistakenly calling rejuvenation palace) but it was closed.  Gary had an urge for a Pizza Hut.  We searched on Lego places too and one was in a toy shop in a shopping mall near Pizza Hut.  So we had a pizza date and indulged our hobbies again.  We made more purchases that evening, spending the last of our Dong.

2/3 April 2016

Our holiday is drawing to a close.  We checked out of the last hotel and had a good walk around Ho Chi Minh City and lounged in a park by the city river.  We saw more of the city than we did the first visit and had one last Vietnamese meal which was beautiful!  Later in evening we made our way to the airport and began our 14+ hour fly back home.  For the second flight back from Dubai to Birmingham, we got one of those two-tiered aeroplanes.  I was pretty excited about this as I've always wanted to go on one of those.  As with first aeroplane there were cameras from front and below to see outside, but on this one it had an additional one on the top which was a great view!

We've had such a great time and it's been great to just be in the moment of enjoying another country and culture.  This adventure has ended but it is not the last, however as Gary eloquently put;

 "Everything has to become a memory eventually."  From Gary Purdy.

Now all our memories, experiences and collections will go into their own scrapbook of our Vietnam journey.

Thursday, 3 March 2016

An introduction to travelling

Over the last few months me and Gary had been talking about travelling.  We've finally got some plans in place and I'm about to go on my first travelling experience later this month for three weeks to Vietnam and Cambodia!  The original plan was meant to be Thailand, Cambodia and Vietnam.  But due to visas and time restrictions we just focussed on these two countries.  Below is a summary of what we went through from planning to booking the trip.

Destinations

I've always wanted to travel but wasn't sure where to begin with it all, you know where, when and who with etc.  Me and Gary have mutual interest in travelling and had talked about places we'd like to go.  So one weekend we both made individual lists of all the countries and places we wanted to visit.  We ordered our lists in importance of where we would liked to go first.  Next we used a spreadsheet and copied the lists side by side, then numbered them to give them a score.  We then created another list and put all the destinations in and assigned the scores which had been given.  The same destinations were added together giving them a bigger score which will put them higher on the list, thus making them a higher priority destination.  Now we have our plan of destinations that was mutually fair and agreed!

Afterwards, we had an idea to get our most desired destinations to the top to beat one and another's.  So we suggested doing presentations to sell the destinations to our family and friends and get them to rate them which would be added as a bonus score to the list.

Locations

After we had selected our first destination, Vietnam, we used  Google Maps to scope where we are actually going to be stopping by.  We also checked if there were any special and medical requirements for accessing the country.  We used Gary's travel books and the internet to research places in the areas we were passing by to see what is there and what activities are happening to decide if we should stop there and if so how long for.  This then formed an itinerary of all the places we are stopping by and all the points of interest we want to see whilst there.  After this we then applied for our visas for Vietnam.

Accommodation

Once we had the itinerary in place we could then search around all the places for where to stay for the duration of our visits.  I suggested doing the Airbnb as they are cheap and you can get a better feel for the culture on how people live.  We may also get an informal guide!  We've booked the first two places we will be stopping and the rest we will book as we go around.

I've had all my injections and all necessary travel arrangements have been sorted.  I've next week to get packed and then we fly out over the weekend.  I'm extremely excited but nervous as I've not done proper travelling before and been this far away from home in miles and time.  It's going to be great adventure and journey.  I can't wait to experience it all, it's been waiting for me!

Friday, 12 February 2016

A content evaluation of an eLearning package

I've decided to share this piece of work that is from the Theory and Evaluation of eLearning module of my Technology Enhanced Learning MSc, which was assessed earlier this month.  I had a patchy start with this two-part module as I had a bit of a mental block when I was just finishing my dissertation research proposal.  Anyway, this report earned me my fourth distinction on this MSc, the third being the first part which was presented as an ePortfolio.  I was very surprised by this but extremely happy of because this module was my highest graded to date.  However, I was really excited for this module so I found it really enjoyable, just like the eTutoring one.  I hope you find this report useful.

A content evaluation of an eLearning package

The aims of this report are to determine how user-centred a selected eLearning package is. The evaluation will draw on literature around user-centred design, multimedia and interaction whilst attempting to provide an analysis of semiotic content and the epistemological underpinning of the resource. Finally, the report provides overall recommendations to improve engagement and interaction of the resource. The seventeen paged Advice and Consultation with Clients eLearning package demonstrated throughout this report is created by apprentices studying Level 3 and 4 Diplomas in Digital Learning Design. The apprentices work in a Further Education College that develop eLearning materials with tutors for use inside and outside of the classroom.

Introduction

Electronic learning (eLearning) packages appear to be a popular and widely used resource to deliver learning in online environments, perhaps due to their flexible, accessible and structured nature. They are a collection of structured multimedia that may include a combination of text, images, animations and videos that are compacted together as one object that provide an interactive online lesson (Kineo undated, Scott 2015). The purpose of eLearning packages is to offer greater flexibility by allowing learners to learn in their own time and at their own pace (Jisc, 2009). They can be open or closed access to the wider world, but are typically accessed through a Virtual Learning Environment (VLE) which is a website that has a range of online collaboration, communication and tracking tools (Oxford University Press, undated). The next section explores the meaning of multimedia for learning and how it has been applied in the eLearning package.

Multimedia and interaction for learning

Typically eLearning packages are created with multiple forms of multimedia. Multimedia learning as defined by Mayer is;

“Multimedia learning occurs when students build mental representations from words and pictures that are presented to them (e.g., printed text and illustrations or narration and animation)” (2003, p 125).

Mayer suggests that an effective multimedia instructional message should contain mixed words and pictures that are purposeful and designed to deliver meaningful learning that is consistent with how people learn. Figure 1 illustrates how this is presented in the resource.


Figure 1. Content page 10.

Mayer strongly believes that learners can gain deeper learning experiences from well-designed multimedia messages than just text alone. Mayer recommends that meaningful learning can be assessed by allowing learners to apply the material in new ways. This resource requires much more than ‘static’ content to engage users but interaction to stimulate learning which is fundamental to the learning process (Yacci, 2000). The next section introduces what interaction is and how it has applied in the resource.

Interaction

Considering Yacci's (2000) structural definition, interaction of instruction is defined as a message loop where utterances occur from a tutor for example and back to the learner to complete the loop. Yacci further explained by stating that there are two distinct classes of outputs from interaction; content learning and affective benefits. However, each message in an interaction must be mutually coherent from and to individuals. For example, Figure 2 expects the learner to read the instruction (loop 1) and then thinking about which icons are correct (content) and then fulfilling an action of dropping the correct icons into the box, which results in the user responding to the message (loop 2) which completes the loop. This is a brief example of how the message has been mutually coherent in which Yacci confirms successful interaction as;

“the content of both going and returning messages must be considered if we are to make sense of the interaction” (2000, p 6).


Figure 2. Content page 15.

The effectiveness of an eLearning package is determined by the impact of its users. The next section examines the usability and semiotic content of the resource.

User-centeredness

Online learning is more than a site for learning, but that it affects the nature of learning by how people interact with it. Perhaps the purpose and motivation of fulfilling individual needs and requirements (Haythornthwaite & Andrews, 2011). In terms of eLearning packages this promotes the benefits of flexibility, personalisation and independence – being learner-centred. User centred design or usability, is about making products or systems effective (achievement), efficient (effort) and satisfying (feelings) to the consumers (users). It is concerned with gaining a deeper understanding of users, tasks, and environments of the products or systems. However, user centred design can be affected by users; skills of using, goals; support purpose of use, context; location and direction of use (Usability.gov, UsabilityNet, undated).

Drawing on Albion’s (1999) evaluation of educational multimedia to frame this examination, I will focus on the compilation of Quinn’s (1996) educational design heuristics. The following section discusses how learner-centred the resource is. Furthermore, I will attempt to explain the semiotic content.

Design

This resource was designed to extend learning outside the classroom that blends face-to-face aspects with online technology affordances (Redmond, 2011). Users (learners) are expected to individually participate and achieve learning objectives that occur in a typical face-to-face lesson (Gravells & Simpson 2010, Petty 2009). The design also supports and develops self-directed learning which Knowles (1975) declares as individuals leading and taking ownership of their own learning.

Clear goals and objectives

Figure 3 demonstrates the aims and objectives of what is to be accomplished and what will be gained from its participation. However, it lacks direct learning outcomes of what is to be actually achieved. It is unclear if they match the learners’ expectations and the tutor’s expectations of their learners. These objectives may benefit from the use of Bloom’s taxonomy to scaffold users’ higher order thinking skills throughout the resource (Anderson & Krathwohl, 2001).


Figure 3. Content page 3.

However, Figure 4 illustrates that there is a recap of objectives prior to the closure of the resource. Again, this lacks meaningful objectives for a learner to check against. Malamed (undated) recommends that learning objectives should include the actions that the user will demonstrate and the conditions of how they will be achieved, plus any criteria or standards that are to be met. According to Quality Matters (2014), a reoccurring criteria is to ensure that learning objectives or competencies are measurable. Throughout this resource it does not outline what the learner is required to achieving, which can reduce the sense of purpose of the user. Perhaps aligning knowledge and performance activities to the intended learning objectives to clearly communicate what the user is expected to achieve and why.


Figure 4. Content page 17.

Context meaningful to domain and learner

The content is visually appealing which attracts attention, and makes the content more interesting. As Figures 1 and 2 illustrate, learners can relate to the subject through the choice of images and terminology that make it suitable for a learner studying in the industry of hairdressing. The colour and tone of the design also make it easily identifiable with the shade of pink which is meant to represent empathy and sensitivity, perhaps leaning towards the meaning of hair care (Olesen, undated).

Content clearly and multiply represented and navigable

Figure 5 illustrates each page (or interface) easily navigable and to use by introducing a title and instruction for the user to be guided through the content. This requires an introduction to semiotics that according to Innis (1985) is the study of signs and symbols that explores their meanings and messages in all of their forms and contexts that they represent. It also explores their production and interpretations and how they derived and are applied in cultural locations. Equally, Chandler (2001) cites Barthe’s perception of semiology as any system or sign; images, gestures, sounds and objects form not only languages but systems of signification.

As put by Haythornthwaite and Andrews;

“Putting text resources online is a change in medium, but a transition from linear text to hypertext is a change in mode” (2011, p 6).

This relates to the functions that a user needs to interact with. Considering Saussure's (Chandler, 2001) work on icon, symbol and index, the icon resembles a button in which to press indicating that it is clickable. The written ‘Next’ or ‘Back’ conveys as a symbol that signifies the user needs to click on the action as instructed. The user interacts with the button due to the text that indicates a verb in stating an action. The index could be represented as a progress tracking graphic, which is not present in the resource. However, the colour, font and graphics may have different meanings in different geographical locations which could result in meaningless information and unusable functions due to the user’s ethnic origins.


Figure 5. Content pages 6, 7 and 8.

The resource is easily navigable however, accessibility is limited as it primarily supports learners with strong visual and kinaesthetic abilities. There are no options for users to customise the resource, for example by its colour, enlarge or reduce text size or choose activities that suit their learning preference. Whilst this resource was made towards a group approach rather on individual needs it may have benefitted from a broader approach in considering the conditions that Figure 6 illustrates. Perhaps selecting and implementing an appropriate mix of images, audio, video and interactions to meet wider needs of its users.


Figure 6. Images taken from ‘Accessibility Issues in Online Learning’ webinar from Jisc’s Alistair McNaught on 23 October 2015.

Activities scaffolded and support for collaborative learning

Drawing on Garrison’s (2007) social, cognitive, and teaching presence the following discussion will examine the application of these particular elements. There is no social option for any sort of synchronous or asynchronous social dialogue or collaboration with peers. Whilst eLearning packages are self-directed learning resources, they are somewhat lonely in their delivery. However, a presenter is included to provide a human face-to-face scenario that can be experienced physically. Cognitive presence is addressed throughout with animation and interactivity with tasks to stimulate the user. However, there are limited opportunities for exploration of content, exchanging of information and ideas and applying these into new contexts. Teaching presence is directed by a presenter who gives information and feedback where indicated. It is limited but the presenter does act in facilitating discourse by their acknowledgement and reinforcement of the required actions. Perhaps this could be more prominent in allowing learners to ask the presenter for help or hints when needed. The presenter may need to provide a more interactive role to enhance the face-to-face aspects which is clearly missing.

Due to the resource being self-directed, a notable attribute is the motivation to access and complete it. There is no physical tutor to command a user to do the activity which results in an ‘enter or exit’ mind set of ‘what’s in it for me?’. Users need to feel a sense of purpose to achieve an activity, this could link in with criteria-referenced tasks relating back to the learning objectives, in which was lacking richness from what the learner was required to learn and put into practice. This content would best be linked to curriculum criteria so that users can clearly make a clear distinction of what they are achieving to feel a sense of self-actualisation (Maslow, 1943). At this point, it begs the question of how best a designer can organise knowledge and convey it better through this choice of medium.

Eliciting learner understandings and formative evaluation and performance

Throughout this resource there are a number of formative assessments such as drag and drop which Figure 2 illustrates and multiple choice and true or false from Figure 7. This enables users to check their own understandings through these self-assessment opportunities which a user can judge their progress against the score at the end. However, these may appear as rote learning as the user is not required to apply their new learning into new situations (Petty, 2009). The resource does however give feedback on correct answers, but it is not constructive in enabling deeper thinking or reflection. Additionally, Figure 8 illustrates learning analytics that captures the responses made by users which can provide the tutor with learner progress on understanding and use of the resource.



Figure 7. Content pages 13, 14 and 16.


Figure 8. Learning interactions report.

Support for transference and acquiring 'self-learning' skills

As discussed earlier, little content was asked to be learned, checked and applied into a new situation. This reduces the impact of learnability as the main idea is to learn soft skills in which to consider in the user’s real world. The use of context related images and narration such as Figure 1 should stimulate memorability. This is because users can build connections from the visual and verbal representations. However, if these are in-balanced and cognitive load is at risk that can impact on learning intake (Mayer & Moreno, 2000). The next section discusses a potential rationale behind the software in creating an eLearning package.

Behind the software

The resource was created in Adobe Captivate which describes itself as a rapid eLearning authoring tool that allows users to create interactive tutorials and demonstrations for instructional online training and support. The rationale behind the software Adobe Captivate is underpinned by theory which is known as epistemology. According to Webb (1991) epistemology is the philosophy about theories of knowledge. Within epistemology are positivistic and interpretive frameworks in which they act as lenses to judge information. Positivism is concerned with limiting enquiry and enabling empirical objectivity which can be observed or detected by our senses. This removes non-sensory information claims through beliefs, values or intentions. Unlike positivism, interpretive understanding is subjective and is studied naturally. It is to gain a direct experience of what actually happens rather than creating forced experimental environments or circumstances. It captures the uniqueness and individuality of the experience.

Similar to tools like Microsoft PowerPoint, created by Gaskin in 1987 (2012), Adobe Captivate is operated by slides for content to be presented in a range of formats and designs. Gaskin directed his ideas towards business objectives rather than learning objectives by stating;

“was to create presentations—not simply slides. It was to provide a means for structuring, writing, and reviewing a presentation as a whole” (Gaskin 2012, p 92).

Learning objectives require extensive pedagogical understanding to scaffold learning outcomes better (The Open University, 2007). What differs between them both is that Adobe Captivate offers extensive learning interactions such as drag and drop and matching for users to interact with content in different ways, whilst Microsoft PowerPoint does offer these features they are not as flexible and effective in being deployed across a range of devices and VLEs. Adobe Captivate appears to be founded upon interpretive understanding epistemology as it is predominantly a presentation tool but enhanced with learning interactions and assessment features developed in mind of an educator to make a more diverse learning and teaching authoring tool. The next section discusses what improvements could be made to the creation and function of the eLearning package.

Conclusions for improvement

Reflecting back on the resource it is apparent that it is appealing and usable, however the impact it has on the user is questionable in terms of transference of learning and engagement. The impact can be discovered in the achievement of learning objectives, evaluation and more so the immersion of the content. As per the ADDIE (Analyse, Design, Develop, Implement and Evaluate) project management model (Branch, 2009), the first stage is to analyse the user requirements. The designer needs to proactively organise and chunk information in order to create meaningful eLearning. Despite eLearning packages generally being created around a group approach, designers can make the learning experience more meaningful to users by extracting essential learning content and conveying this in a way that is relatable. The usability of the resource is clear and intuitive however, the functionality requires further analysis of its users. As Goodwin (1987) identifies, the designer needs to negotiate with the users on their desired functions and then provide them to meet their needs. However, emphasis is on the rationale for creating such computer-based resource, a clear purpose is needed in order for it to be necessary.

This eLearning package does not meet all individuals learning needs and styles as it is predominately visual with elements of multimedia and interaction. However, it is also dominated by large amounts of text. According to Honey and Mumford (1982), individuals can be identified as an activist, theorist, pragmatist or reflector. Perhaps using these elements to create active learning opportunities around all learning styles would enable deeper learning and engagement which would reduce ‘page turning’. However, according to Wheeler (2011) learning styles inaccurately labels and limits individuals learning preferences. This could lead individuals to believe that is how they learn best, thus not expressing their true learning preferences. So it is important to develop this in moderation for balance. Perhaps the use of Gagne’s (Gagné et al, 1992) Instructional Design to further develop techniques and strategies to engage and direct users more effectively. In particular presenting multiple versions of the same content with a variety of media to address all learning preferences.

This also brings in the notion of overusing multimedia to engage users. Kineo (2011) claims that too much clicking leads to user fatigue, distraction and ultimately discourage deeper learning. Perhaps usability testing the resource before deployment may help to distinguish how users react and interact with the product. According to Dumas and Redish (1993), they suggest to recruit testers and empirically measure the experiences of their participation to produce suggestions for improvement. However, it is encouraged to include a number of pilot tests well before the final product is declared usable.

Furthermore, this eLearning package lacks features to enable socialisation with peers and the tutor which would have been beneficial as they can increase quantity of participation and quality of interaction for learning (Hameed et al, 2009). The introduction of synchronous and asynchronous social networking tools or use of video lectures of the tutor introducing content could perhaps widen the face-to-face aspects and be more socially interactive to its users and appear less lonely resource.

References

Albion, P, R (1999) ‘Heuristic Evaluation of Educational Multimedia: From Theory to Practice’ Department of Education, University of Southern Queensland

Anderson, L, W, Krathwohl, D (2001) ‘A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives’ New York, Longman

Branch, R, M (2009) ‘Instructional Design: The ADDIE Approach 2010th Edition’ Springer

Chandler, D (2001) ‘Semiotics: The basics’ London, Routledge

Dumas, J, S, Redish, J, C (1993) ‘A Practical guide to usability testing’ Norwood, NJ: Ablex

Gagné, R, M, Briggs, L, J, & Wager, W, W, (1992 fourth edition) ‘Principles of instructional design’ Forth Worth, TX: Harcourt Brace Jovanovich College Publishers

Garrison, D, R (2007) ‘Online Community of Inquiry Review: Social, Cognitive, and Teaching Presence Issues’ Journal of Asynchronous Learning Networks, 11:1, 61-72

Ghaskin, R (2012) ‘Sweating Bullets: Notes About Inventing PowerPoint’ Vinland Books

Goodwin, N, C (1987) ‘Functionality and Usability’ Computing Practices, Communications of the ACM, 30:3, 229-233

Gravells, A, Simpson, S (2010 second edition) ‘Planning and Enabling Learning in the Lifelong Learning Sector’ Learning Matters Ltd

Hameed, S, Badii, A, Pervaiz, A, Mellor, J, Cullen, A (July 13-14 2009) ‘Impact of E-Learning Package on the Quality of Student Learning Experience’ Izmir, Turkey

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